New update soon-ish. Changelog below.


Man. RL sure is busy as of late. Sorry about that, and thank you for sticking with me!

Now, I will be straight out saying that this next dev build does NOT have any new story or lewd content included. That'll come in the next update after this one. Please keep in mind that game features and stability are more important to me. I genuinely don't want someone's first impression of the game to be "this is buggy as hell".

So this update was mostly me finishing up the features that were planned and fixing some awkward bugs, as well as some more slight visual polish. (You can probably guess, but i can't program shaders. So thankfully a certain asset store helped.)

Also, you might spot some traces of unfinished content in this update. But don't worry. It's just something I am working on.

Either way.

Here's the changelog. Thoughts and stuff are after the changelog. There's also a TL:DR if you're interested.

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New:
-Junk items are now in their own category in the inventory. (Aka items that can not be used and are only for sale in the shops.)
-Paralyze status effect now works in combat. Works similiar to skipping a turn, except it skips a party member automatically without wasting a press turn.
-Overworld has been reopened again.
-Added support for the enemy encounters on the overworld.
-Improved the physical movement in the overworld.
-Can now scavenge for items in overworld.
-Added the ability to name your save file. (Keep in mind, since this is a new feature your old save files will not have a name. That means it might show up as invisible on the loading screen, but it's still there. Just re-save it with a new name and you should be good.)
-Random NPCs. The game world felt quite a bit empty without much happening so I've added a system to compensate for it, slightly. Those are the NPCs you are unable to talk to, instead they are here to mostly say some lines without your input. (Cheap! I know! But god dangit I just KNOW i can't make EVERY NPC unique in the game, so unfortunately, that's something that has to be done.  Big games do that too, for time saving reasons I suppose. But don't worry, at the very least I'll try to give them plenty of lines so they don't get too repetetive too quickly.)

NOTE: Overworld is clearly not completed. So if you choose to interact with it just to see what's up, know that if your game will break in future updates, i warned you! Use a separate save file for exploring it. (It begins after the tunnel.)

Fixes:
-Fixed Anger's trigger not disappearing after the dialogue was completed.
-Fixed FemChar's sprite not showing up properly in character creator.
-Fixed Niela's sprite being in front of dream sequence... that probably looked very awkward.
-Fixed support skills not saving/loading for the player from the previous dev build.
-Fixed some places where lighting was baked incorrectly, or not baked at all. You should see visual improvements for sure.
-Fixed the enter button getting stuck in the overworld and not disappearing until you re-enter and exit the trigger.
-Fixed a bug where adding a hour on the clock did not correctly reset some of the events that were supposed to reset daily.
-Fixed a bug where some buttons had their functions removed if entering the wrong trigger.

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Misc:
-Ending sequence from the demo is gone cause... it was demo only thing. In the real game I want 3 or so actual endings. Maybe 4. Who knows.
-Once again some minor performance improvements. Should be noticeable on lower end hardware.
-Some more visual polish. Let me know if some sprite effects feel jarring.
-Added more things that the save file will remember. Such as days since companion joined, times healed, etc, etc. This will be used later for various situations and dialogues, so the game will be able to reference and/or compare it for such events.

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Wip (There might be bits of it in the game's files or code, but it's not fully available.):
-In works: Adding support for in-camp notification if a companion has a quest, or quest info.
-In works: More stuff for the overworld.
-In works: The god damn tichi town I have ideas for it, I have a rough draft of NPCs, but I haven't put it all in the code yet. (And it blows that after a reinstall of my OS i've lost my big excel document with everyone I had in mind. Guess i'll just have to make a new one.)
-In works: Anti Crowd Control items.
-In works: Revival system/spells/items.
-In works: Another Town with a Shroom people village, another town near the exit... And a few dungeons with some small stories, I suppose.
-In works: Enemy encounters in overworld. Currently there is only one test prefab in the overworld, just to make sure it works.

I plan on making the enemy spawning system in overworld to be fairly simple, they'll spawn, charge into you, and disappear if they couldn't reach you in time. Kind of similiar to nocturne's overworld design I suppose.

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Yep, yep. I realize this might be quite underwhelming, but just keep in mind I work on this game alone on my freetime, so lol. It is still a long way to go, but I know I can finish it.

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Now here are some thoughts. If you've checked the comments before, you probably already know this.

I know what I'll be doing next, that is making the second demo once the game will be more content.

I've looked into many things related to licenses, I know that I could get a Steam Direct license, that's for sure, just saving up for it because, well, someone needs to live too, so money's tight.

Though I am not sure yet on the whole... Adult content thing on Steam store, technically it is allowed. Technically even the weird shit is allowed...

But, I don't know what's the limit just yet. We'll see. Just please be aware that I might have to publish a censored version over there if it's deemed too extreme by their standarts.

(Not that I mind, really. It's perfectly understandable why monster loving might be considering weird, and not like anyone would want an adult game being visible on their Steam profile anyways, right? But who knows. It's still the biggest place for exposure of your projects, and even if the community there might be loud about some things, it should still be a big help.)

Now, regarding Google Play version, that'll definitely be censored. Gore will probably go through, but sexual content will be censored from there. But don't worry.

You'll still be able to download uncensored versions of either game on itch though, that's for sure.

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On other thoughts, I've also been considering making some... changes. I am not sure how to describe it just yet. If i'll feel like the game will be good enough, I genuinely want to try to get a publisher, even a small one. The issue from that comes, is that I might have to destroy like, all of the sexual content from the game.

Which, again, I technically don't mind that much, but I feel like it's not something people would like to see happen. So for now, I don't really know what I can do about that idea. 

I am sure all of you know that I am like, awkward and not very interactive. Checking my Game's page makes me feel weird, and I genuinely don't know what to say most of the time, so having a publisher handle all that stuff would be great... If I'll be having a lot of issues or having problems finishing the game, that might be what I might end up doing. I'll try to pitch the game and see what they would tell me.

Nothing is decided here though, so don't worry. It is just me throwing some rocks against my head and thinking about what could be done in the future. I am just saying, having an actual musician, better communication and seeing the game on more platforms would be niiiiice.

But all of this is just thoughts. We'll see.

Oh well. Moving onto the other topic.

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Another thing I would love to do eventually, is modding support. (Not promising anything here, folks.) 

I feel like since this is technically an open world game, someone adding their own NPCs and stories might be an interesting idea. I always liked modded games like Skyrim. And I feel like modding in Zetharis could definitely have potential.

However I am not sure how... exactly could I support modding, especially in Unity. Unity's a weird engine, while I love it, I sure have not seen the simplest way to mod it just yet.  As in, having like a specific set of tools, editing the world, models, sprites, etc. Though I would love if someone would show me the way on how to do something like that on runtime. If you have any ideas, or you have used /created any mod tools for Unity games before, feel free to throw them at me. I'll see them. Eventually.

But time will tell. My code is definitely not the best, and while I work with it just fine and can expand upon it with ease, I am sure there are a lot of ways in which some things can be done better. But. Unlike other devs, I DON'T plan on rewriting a lot of it. Why waste time on remaking something that Just Works? If I were to do that, that'll be done after the game is finished.

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Thank you all for believeing in this project! (And hopefully me?)

I still need to get into the habit of checking my email and the itch page for this... but eh, terrible schedule in my RL job and anxiety doesn't help. Sorry! I'll get around the emails eventually. Thanks for sticking with me.

Update should go live in a few days. Just got some small things to do before I can push it. Mainly building it. Takes a while cause shit PC, lol. It used to be quicker, but now that I have to rebake the lighting, it might take some time.

TL:DR; Grog release update. Grog take time. Grog hopes game still good. Grog works a rl job and wants to update game when Grog has time. Grog fears people and community growth. Grog wants someone else to take care of communication. Grog is lame and gay, but don't want to take the gay away from the game. That's about it. If you're confused, read the post lol. And no, my real name is not Grog, just joking.

Get Zetharis [Dev page. Unstable.]

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