Ver 0.050 is out. + an anonymous survey!


Heya otherworlders,


Today's update is a bit... mediocre. I know. Sorry, i've been busy in real life, mainly due my health as i've mentioned before. Either way, it's probably not that big of a deal. Any progress is better than none, right?

Oh well. I've been having a lot of thoughts on my mind as of late, and so i've decided to make a little anonymous survey for you to part-take. It would mean a lot to me if you would be able to fill out all of the questions and answers... But, you can just fill the required questions. There's some optional stuff i could use for writing, but it's exactly what it is. Optional. If you don't want to answer them, that's fine. Either way. Here's a link to a survey.

https://forms.gle/57DBnSZGcnekkTtR7

All i am asking for is a bit of your time. Thanks.


I am going to break the usual patch cycle of mine. The next update will be a content update. I've got some stuff i need to finish that i wasn't able to do in time with this patch, but hopefully next one will feature more than just... one scene in an update.


Patchnotes:


-New locations have been added.

-Unity Engine version has been updated. Mostly to keep up with the stability.

-Added a new NPC (Xin) He's almost finished but, his adult scene  is missing for now. Should be avaliable after you will finish his quest later down the line. I am planning on adding that quest the next patch, since i was a bit busy these two weeks i had to postpone that. And i don't like not doing consistent updates...

-Added a new enemy. Its still in progress. It's moves are not finished yet, But one of it's scenes has been added into the game. There are 3 scenes planned, so we are 1/3rd of the way there.

-Can now save and load in dungeons. The player rotation state isn't saved yet, so uh. Expect the camera position to be wrong when you save/load, but it's not malicious. You can just rotate back when that's needed. That will be fixed in the next update.

-Currently Library Of Ancients's dungeon has been opened, but only the small part of it. Since that's been done to test out the features and make sure they work fine.

-Restructured the location system to be more organized, for futureproofing. (Wont affect you, just editor stuff.)

-Added extra dialogue/lore to Redrik.

-The light/torch status is now saved and can be loaded.

-Overworld user interface has been redesigned. No more repetetive text (Procedural text was ditched.) Only important stuff/events will show up.

-Added more one-time events to compromise for the lack of constant text.

-Fixed minor visual bugs. Mainly some sprites being unintentionally too bright in the darkness.

-Fixed a softlock with Xin from Weekly patreon version.

-Fixed the nights not being as dark as intended. They are now very dark. Make sure to bring your light out!


-Fixed a bug with Hex's dialogue not working properly when you try to convince him to let you in without Sheeva.

-Fixed a bug where Hex wouldn't open the door.

-Fixed a bug that allowed the player to rotate the overworld camera in unintentional ways.

-Fixed a bug in the world map that allowed you to move the player even while not being in the world map. That also means that the world map is now usable/navigatable on mobile devices.

-Fixed a minor bug where dungeon's controls had wrong text shown in the tooltip.

-Fixed very minor text inconsistensies.

That's about it for now. I don't have much to devlog about yet, I am sure i'll have something more to say once I'll see the results of the survey though... Until then, take care.


Files

Android (ver 0.050) (15.03.2020) 37 MB
Mar 15, 2020
Windows (ver 0.050) (15.03.2020).zip 43 MB
Mar 15, 2020

Get Zetharis [Dev page. Unstable.]

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