A new update is out.
Heya otherworlders!
Another patch is here.
As I mentioned before, I did add another new scene for the new enemy, so hooray to that. Either way. There has been a lot that needed to be done since I'd like to get at least some characters into a more or less decent state.
Xin for example, is still unfinished. But I am adding up a few things for him, mainly his questline, and the thing that was needed for his quest to work in the first place.
Keep in mind, that that *thing* in his quest, is not finished at all. So you will not get a reward or a finished state for beating it yet, and the monster that you were going to fight also doesn't have it's moves properly implemented yet, but it's here if you want to test/see it. I guess.
On another note, the survey that I have made before, turned out to be extremely useful! I appreciate all the kind comments and feedback, I really do. Since it's always difficult to know if you are doing the right thing with your project or not, so feedback really helps with that. Once again, I appreciate it, all the nice comments make my heart melt, too.
I've done some adjustments to the game based on that, you will see that in the changelog before.
Also, there is now a separate form for reporting bugs, it's also fully anonymous, and it might help a lot.
Use it to report bugs/typos that you have spotted while playing, that will help a lot. I of course try to fix them when i spot them myself, but, since the project is getting bigger and bigger it gets harder and harder.
https://forms.gle/1x3k2BhTbwqBHMMu5
I will be doing another feedback survey eventually.
But for now, once again, I thank everyone for participating, and i did read it all, so I know where to push next, after i am done with finishing stuff i already have planned. Aka a dungeon, finishing up the enemies that have been added, their moves, and some more characters/npcs that i have written stuff for in the documents, but did not put them in the game yet. As well as adding more learnable skills for the player.
Also, on another note. A lot of countries has been affected by a certain virus, including mine. I don't really like to bring up reality that much, but i hope everyone is staying safe.
Either way. Here's the patch notes.
-Polished up the UI a bit more.
-Another new enemy was added. However it's just... There. For testing reasons, so the scripts can be referenced right while it's in works. Don't mind it too much.
-A new m/f scene for the vam bat. (Thats 2 out of 3...)
-Adjusted world map system to support fast travel/teleportation
-Another attempt to fix turn animation to stop getting stuck. Let me know if it still happens.
-Added a tiny log window to compensate for the removal of giant text from last patch, that will show you when you successfully saved the game,healed up, etc etc.
-Slightly adjusted the battle ui to have bigger buttons. Should be more helpful on mobile devices.
-Added an option to remove a party member from the party. That means you can now change the order of your party members by removing them and reinviting them into your party again.
-The dungeon in the Library Of Ancients has been expanded upon since the last patch but there's not much in yet. i plan to make it at least 3 floors long, should be enough for the first dungeon that player should access.
-Added code for a new boss that is encountered during Xin's questline.
-Added some dialogue lines that appear during boss battles.
-Added support for battles with different win/lose conditions.
-Went through Taz's dialogue and fixed it a bit.
-Fixed an obnoxious bug where you could never rent a room in Taz's inn even if you had a CeCard.
-Fixed text cutting off in some scenes on a non standart resolution.
-Fixed missing dialogue for Redrik, in a certain condition. (This is the pain of RPGs, during playtesting you don't always notice... the bugs. Or missing text. Since there's just a lot of states for each character in the world, based on the dialogues you had and etc, etc.)
-Fixed missing dialogue lines for Xin.
-Fixed a small visual bug on the battle background in the dungeon area of the library of ancients
-Fixed a bug where fadeout effect were shown over the user interface.
-Fixed time not updating while in the world map, now it works properly.
-Fixed a bug with the use button not turning itself off after opening a chest.
-Fixed a duplicate word in the m/m bat scene.
-Fixed the incorrect Player/Enemy defeat text in the bat encounter. (GOD DAMNIT HOW DID IT SLIP IN THE FIRST PLACE.)
Files
Get Zetharis [Dev page. Unstable.]
Zetharis [Dev page. Unstable.]
An JRPG-like dungeon crawler, with some adult-game elements.
Status | In development |
Author | ScaryScary |
Genre | Role Playing |
Tags | Adult, android, developement_build, Dungeon Crawler, Furry, NSFW, scalie, Tactical RPG, unstable |
More posts
- Not so great news.Dec 07, 2020
- Update released. 10/11/2020 + Scale of the game.Nov 10, 2020
- Update releasedSep 28, 2020
- New update soon-ish. Changelog below.Sep 27, 2020
- Wow. I am a dummy. I forgot to enable downloads on this page.Aug 16, 2020
- A performance update + small devlog.Aug 09, 2020
- Just some news and suchJul 15, 2020
- Changelog, the demo is up.Jun 30, 2020
- It's almost ready. New pages + info.Jun 28, 2020
- Everything is going smoothly!Jun 15, 2020
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