A quickfix update. Sorry about that!
Well. Turns out there was a stinky bug last patch that i didn't notice.
I really hate when there are really obvious bugs in the game that ruin the experience, so i am dropping a quickfix this time. I usually drop these on patreon as early weekly unfinished releases. But, if the bug is critical like this one, I release it for everyone at the same time.
Like i said, i really can't stand when my projects are in a buggy state, so i hope that will fix that.
Sorry, I don't really have playtesters, and testing the game on my own can get a bit troublesome due to how complex everything gets codewise....
Either way, this update will fix that obnoxious bug, and will have some minor changes, and i hope that bug didn't ruin the experience for you, especially if you are a newcomer here. I genuinely want the game to feel good and feel polished, even at the early stages. I hope this is understandable.
Regardless, here's a minor changelog for this quickfix, as for the new patch, It'll come in two weeks, i hope.
-Added small lore text and hints(maybe small references) in the main menu.
-The bats now fight properly, aka their move is now fully implemented and working as intended.
-Another small UI change in the skills menu, in preparations to adding supportive skills to the player character.
-Added a system for status elements and attacks with special effects. (Right now there's only 6 status elements planned, but might be more. Right now only bleeding is properly implemented, as a test. But it works. It's damage is multiplied by the turns left, so be careful with that.)
-Also adjusted a system for the player buffs to be a bit more flexible. You won't really notice it, but codewise it's easier to manage.
-Fixed a bug where boss dialogues played in normal fights, obstructing the view and making no bloody sense. (That is the critical bug i was talking about, it's too visible and ruins the flow. Sorry about that.)
-Fixed a bug when certain location's text just wouldn't play out, making the world feel emptier. (That was another bug noticed by me, again, sorry about that.)
Also Xin might become a party member. Might. I've had some ideas for his possible moveset, so I might mess around with that.
Files
Get Zetharis [Dev page. Unstable.]
Zetharis [Dev page. Unstable.]
An JRPG-like dungeon crawler, with some adult-game elements.
Status | In development |
Author | ScaryScary |
Genre | Role Playing |
Tags | Adult, android, developement_build, Dungeon Crawler, Furry, NSFW, scalie, Tactical RPG, unstable |
More posts
- Not so great news.Dec 07, 2020
- Update released. 10/11/2020 + Scale of the game.Nov 10, 2020
- Update releasedSep 28, 2020
- New update soon-ish. Changelog below.Sep 27, 2020
- Wow. I am a dummy. I forgot to enable downloads on this page.Aug 16, 2020
- A performance update + small devlog.Aug 09, 2020
- Just some news and suchJul 15, 2020
- Changelog, the demo is up.Jun 30, 2020
- It's almost ready. New pages + info.Jun 28, 2020
- Everything is going smoothly!Jun 15, 2020
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