Another update. (Woo, I've reached ver 0.060!)


Heya otherworlders, another update is here.

I feel pretty good about this one, since I finally got to nail some big issues that have been plaguing the game for a while and that I wanted to implement. At last, the game FEELS almost bug-free, and more like a big game due to these changes, and i really, really like that.

After all, its still a game first, so the gameplay and QoL features still should matter, at least that's how I feel.

Since there was so many fixes and feature implementations, i think i will focus the next update to be entirely on content and finishing the new NPCs, since there are no longer game breaking issues there, and everything feels way... comfier? I don't know how to describe that feeling, but it just feels... right.

I know I am not the best developer, or an artist, or a writer even, but i am quite happy with the way it shapes up at the moment.

Either way, my stupid little blog aside, I hope you will enjoy this.
Please note, this update does not contain any new scenes, so if you want to see more new stuff, I suggest waiting just a little bit more. There should be a decent content update in two weeks. Or at least I hope it will be. I still have a huge list of characters and species that i want to implement, but, time will tell. Life is busy after all.

Regardless, here's the changelog:
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- Added a hover over/hold and tap skill descriptions in combat.

- Added a new character UI with skills and weaknesses. You can access it in the party managing menu at the camp.

- Added extra sound effects

- Added missing sound effects on some buttons.

- Added support for battle music. As usual, the current music is a placeholder until i'll be able to comission the music for the game. (Which i don't know if it will happen, am broke.)

- Added support for multiple save files. Now you don't have to worry about missing out on choises. Or well, now you have to worry less about them. Your old save will be avaliable to load under Save Slot 0.

- Added a few NPCs, some new enemies, some more polish, however  as usual, its not fully done yet, bla bla, work in progress. The next update should bring the scenes for the new enemies. 

- Adjusted code to make sure the store supports multiple pricing lists as originally intended. That feature was broken before since there was only one generic item for buying/selling anyway.

- Adjusted thief sprite to fit the lore/story of a future planned character. The sprite for that character is in the files, but she's not yet coded. But I'll leave a hint. She's a Hyena lady with a pseudo... personality, yeah, personality. You get it.

- Also adjusted some other sprites to make them look sharper and cleaner. Some might say it's a downgrade, but i'd rather not have things that stick out like a sore thumb.

- Removed the option to ask the characters about their skills since that is now replaced with the new UI.

- Fixed Xin remaining in the world after joining the camp.

- Fixed a bug when party member couldn't join even if there is free space for a party member. (Fixed that multiple times in fact, somehow it kept happening, but now from my own playtesting it seems to be fully fixed.)

- Fixed a bug where party member's weaknesses didnt reset properly.

- Xin is now a fully functioning party member, meaning he can be added in your party.

- Fixed a bug that allowed enemies to attack you even after you ran away, thus causing you to take invisible damage. (How do those even happen is beyond me, lol.)

- Fixed a bug where the max hp was shown incorrectly in the party UI in the camp.

- Fully fixed a bug where bleeding out on your turn caused you to have more press turns than you meant to have, and allowed you to play as a characters that were knocked out in combat.

- Fixed store not functioning, was an issue related to the new item in player's inventory. And slightly adjusted the store UI to fit more information. It will be also updated later when I'll be adding more buyable/sellable items.

- Fixed other minor bugs that are not big enough to be put in the list.

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So right now, i guess i'll repeat myself for a bit...


Right now my plan is to fill out the first area with a lot more content, so i'll do that. Next update should bring more scenes and more NPCs for sure, since i don't have to worry about buggy shit plaguing the gameplay.

The world map implementation that i've done before was mostly meant to show that the game will not stick to only one area or anything, and that there will be more down the line...

But still, once the area is full of content, it should be enough for the "demo" version. Then... well, time will tell, really. I don't plan on giving up any time soon, it is still my passion project and i feel like going for it no matter what happens.

Well, unless i die or something, in that case there will be no one to finish the project. loll


Either way, stay safe and have fun. Thanks for reading another devlog/changelog. I hope I am not boring you guys yet.

Files

Android17.050.2020.zip (Ver 0.060) 60 MB
May 17, 2020
Windows.17.05.2020.zip (Ver 0.060) 68 MB
May 17, 2020

Get Zetharis [Dev page. Unstable.]

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